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Godfall Ultimate Edition -dodi | Repack-
Does anyone else feel like Godfall would have been a cult classic if it was a linear 12-hour game instead of a "live service" wannabe? Or is the combat just fundamentally broken?
I just finished installing and putting ~10 hours into the DODI repack of the Ultimate Edition (which includes the Exalted and Fire & Darkness expansions). Before the fanboys or the haters jump in—this isn't a "how to install" thread. This is a discussion about what this repack represents for the state of the game in 2024/2025. Godfall Ultimate Edition -DODI Repack-
Download the DODI repack. Play the tutorial (which is genuinely stunning). Unlock three valorplates. Do five dreamstones. Then uninstall and feel relieved you didn't spend money on this. Does anyone else feel like Godfall would have
DODI put more care into packaging this game than Counterplay Games put into the endgame loop. The repack runs smoother than the retail Day 1 version ever did. 2. The "Ultimate Edition" Lie (And why repacks are perfect for this game) Let's be real. Godfall was a PS5 launch title that looked like a next-gen miracle but played like a PS3-era brawler with a shiny coat of paint. Before the fanboys or the haters jump in—this
Here are my unfiltered thoughts. Technically, the repack is a masterclass. 65GB compressed down to ~38GB. Installation on a mid-range NVMe took 18 minutes. No crashes, no missing DLLs, and the included "Verify BIN files before install" batch script saved me from one corrupted archive.
5/10. A visual masterpiece with the soul of a mobile gacha game (minus the microtransactions... ironically, the one thing it needed to force engagement).
Godfall Ultimate Edition – DODI Repack: A post-mortem on style, substance, and "looter slasher" identity crisis.