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void MovePlayerToTile()
public bool isWalkable = true; public Vector2Int gridPosition; habbo unity
void OnMouseDown()
using UnityEngine; public class HabboTile : MonoBehaviour public Vector2Int gridPosition
Debug.Log($"Moving player to tile gridPosition"); // In a real Habbo Unity client, you'd tween the player's position here void OnMouseDown() using UnityEngine
______ / /| /______/ | | | | | ___ | | | |###| | | | |###| | / | |###| |/ |_____|/ And here’s a simple for Unity that creates a basic walkable tile like in Habbo:
if (isWalkable) MovePlayerToTile();