Here's an example code snippet to give you an idea of how the script works:
# Draw enemy bounding boxes for enemy in enemies: cv2.rectangle(image, (enemy[0], enemy[1]), (enemy[0] + enemy[2], enemy[1] + enemy[3]), (0, 255, 0), 2) Rainbow Six Siege Python Script
# Enemy detection enemies = [] for contour in cv2.findContours(image, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)[0]: area = cv2.contourArea(contour) if area > 1000: x, y, w, h = cv2.boundingRect(contour) aspect_ratio = float(w)/h if aspect_ratio > 2: enemies.append((x, y, w, h)) Here's an example code snippet to give you
# Game screen capture game_screen = pyautogui.screenshot(region=(0, 0, 640, 480)) (enemy[0] + enemy[2]
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