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Tibia 7.4 Damage Calculator 💯 Fully Tested

<script> (function() // DOM elements const levelInput = document.getElementById('level'); const skillSlider = document.getElementById('skill'); const skillVal = document.getElementById('skillVal'); const weaponAtkInput = document.getElementById('weaponAtk'); const armorInput = document.getElementById('armor'); const spellSelect = document.getElementById('spellType'); const extraPercentInput = document.getElementById('extraPercent'); const critSelect = document.getElementById('critMode'); const minSpan = document.getElementById('minDmg'); const maxSpan = document.getElementById('maxDmg'); const avgSpan = document.getElementById('avgDmg'); const formulaHintSpan = document.getElementById('formulaHint'); const spellEffectSpan = document.getElementById('spellEffect');

<!-- DAMAGE OUTPUT PANEL (classic 7.4 style) --> <div class="damage-card"> <div class="damage-stat"> <div class="damage-label">⚔️ MIN DAMAGE</div> <div class="damage-number" id="minDmg">0</div> </div> <div class="damage-stat"> <div class="damage-label">💥 MAX DAMAGE</div> <div class="damage-number" id="maxDmg">0</div> </div> <div class="damage-stat"> <div class="damage-label">🎲 AVERAGE HIT</div> <div class="damage-number" id="avgDmg">0</div> </div> </div> <!-- extra details: hit range & spell info --> <div style="background:#dac29270; border-radius: 32px; padding: 8px 14px; margin-top: 10px;"> <div style="display: flex; justify-content: space-between; flex-wrap: wrap; gap: 8px;"> <span>🗡️ <strong>Base formula (7.4 melee):</strong> <span id="formulaHint">(0.5 + skill/100) * (weapon + lvl/5) - armor/2</span></span> <span>🎯 <span id="spellEffect">Normal attack</span></span> </div> <div style="font-size: 0.7rem; margin-top: 6px;" id="critInfo">⚡ critical: +50% final damage</div> </div> <div class="note"> ⚔️ Tibia 7.4 classic melee: damage varies ±10% from base. Armor reduces flat dmg (approx). Berserk adds ~25% extra physical. Whirlwind Throw uses skill/2 scaling. </div> <div class="footer"> 📜 based on 7.4 community formulas | skill & level scaling </div> </div> tibia 7.4 damage calculator

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes"> <title>Tibia 7.4 Damage Calculator – Classic Melee & Spell Tool</title> <style> * box-sizing: border-box; user-select: none; /* optional, keeps slider feel clean */ body background: linear-gradient(145deg, #1a2a1f 0%, #0e1a0c 100%); font-family: 'Segoe UI', 'Courier New', 'Lucida Console', monospace; display: flex; justify-content: center; align-items: center; min-height: 100vh; margin: 0; padding: 20px; /* vintage parchment / tibia panel style */ .calculator max-width: 750px; width: 100%; background: #ecd9b4; background-image: radial-gradient(circle at 25% 40%, rgba(210, 180, 140, 0.3) 2%, transparent 2.5%), radial-gradient(circle at 70% 85%, rgba(160, 120, 70, 0.2) 1.8%, transparent 2%); background-size: 35px 35px, 28px 28px; border-radius: 48px 32px 56px 32px; box-shadow: 0 20px 35px rgba(0, 0, 0, 0.5), inset 0 1px 4px rgba(255, 245, 200, 0.8); padding: 1.8rem 1.5rem 2rem 1.5rem; border: 1px solid #b87c4f; h1 margin: 0 0 0.25rem 0; font-size: 1.9rem; letter-spacing: 2px; font-weight: 800; text-align: center; color: #2c2b1f; text-shadow: 3px 3px 0 #c9aa6f; font-family: 'Courier New', 'Impact', monospace; word-break: keep-all; .sub text-align: center; font-size: 0.75rem; color: #4a3a28; border-bottom: 1px dashed #b48b5a; display: inline-block; width: 100%; margin-bottom: 1.5rem; padding-bottom: 6px; font-weight: bold; .stat-panel background: #2a2418e0; background: #2a2219; border-radius: 28px; padding: 1rem 1.2rem; margin-bottom: 1.6rem; box-shadow: inset 0 1px 4px #4e3e2a, 0 6px 10px rgba(0,0,0,0.3); border: 1px solid #ca9e6e; .row display: flex; flex-wrap: wrap; gap: 1rem; margin-bottom: 1rem; align-items: center; justify-content: space-between; .label font-weight: bold; color: #fef0cf; background: #3f2d1c; padding: 0.3rem 0.8rem; border-radius: 40px; font-size: 0.85rem; letter-spacing: 0.5px; min-width: 110px; text-align: center; font-family: monospace; .input-group flex: 2; display: flex; align-items: center; gap: 12px; background: #faf0db; padding: 0.3rem 0.9rem; border-radius: 60px; border: 1px solid #b68b54; box-shadow: inset 0 1px 2px #ba8e58, 0 1px 1px white; .input-group input, .input-group select background: #fff7e8; border: none; font-family: monospace; font-weight: bold; font-size: 1rem; padding: 6px 8px; border-radius: 32px; width: 90px; text-align: center; color: #2c1c0c; outline: none; border: 1px solid #cfa668; .input-group input:focus border-color: #9b5e2c; background: #fffff0; .input-group span font-size: 0.85rem; font-weight: bold; color: #5b3c1a; .skill-slider flex: 3; display: flex; gap: 12px; align-items: center; input[type="range"] flex: 2; height: 5px; -webkit-appearance: none; background: #6f4e2c; border-radius: 5px; outline: none; input[type="range"]::-webkit-slider-thumb -webkit-appearance: none; width: 18px; height: 18px; background: #ffdd99; border-radius: 50%; border: 1px solid #6b3f1c; cursor: pointer; box-shadow: 0 1px 3px black; .value-display background: #261f12; padding: 0.2rem 0.6rem; border-radius: 30px; color: #f7da9b; font-weight: bold; min-width: 55px; text-align: center; .weapon-row background: #e6cf9e80; border-radius: 28px; padding: 0.5rem 0.8rem; margin-top: 0.2rem; .damage-card background: #1f1a10ee; background: #1f1b12; border-radius: 30px; padding: 1rem 1.3rem; margin: 1.2rem 0 0.8rem 0; display: flex; flex-wrap: wrap; justify-content: space-between; gap: 12px; border-left: 8px solid #cf9f4a; .damage-stat background: #2f281c; border-radius: 28px; padding: 0.5rem 1rem; text-align: center; flex: 1; min-width: 120px; .damage-label font-size: 0.7rem; text-transform: uppercase; letter-spacing: 1px; color: #eec77e; .damage-number font-size: 2rem; font-weight: 800; font-family: monospace; color: #ffda88; text-shadow: 0 2px 0 #4d2e12; line-height: 1; .note font-size: 0.7rem; text-align: center; margin-top: 1.2rem; color: #423a2a; background: #e9cf9e80; border-radius: 48px; padding: 5px; button background: #b87c3c; border: none; font-weight: bold; font-family: monospace; padding: 6px 16px; border-radius: 60px; color: #211c0f; cursor: pointer; transition: all 0.1s; box-shadow: 0 2px 3px #2e241a; button:active transform: translateY(1px); select background: #fff3e0; font-weight: bold; hr border-color: #b48a54; margin: 10px 0; @media (max-width: 550px) .calculator padding: 1.2rem; .damage-number font-size: 1.5rem; .row flex-direction: column; align-items: stretch; .label text-align: center; .footer font-size: 0.65rem; text-align: center; margin-top: 1rem; opacity: 0.8; </style> </head> <body> <div class="calculator"> <h1>⚔️ TIBIA 7.4 ⚔️</h1> <div class="sub">DAMAGE CALCULATOR • MELEE & SPELLS</div> <div class="stat-panel"> <div class="row"> <div class="label">⚡ LEVEL</div> <div class="input-group"> <input type="number" id="level" value="50" step="1" min="1" max="250"> <span>lvl</span> </div> <div class="label">💪 SKILL (Axe/Sword/Club)</div> <div class="skill-slider"> <input type="range" id="skill" min="10" max="110" value="70" step="1"> <span class="value-display" id="skillVal">70</span> </div> </div> <div class="row"> <div class="label">🗡️ WEAPON ATTACK</div> <div class="input-group"> <input type="number" id="weaponAtk" value="45" step="1" min="1" max="80"> <span>atk</span> </div> <div class="label">🛡️ TARGET ARMOR</div> <div class="input-group"> <input type="number" id="armor" value="15" step="1" min="0" max="70"> <span>arm</span> </div> </div> <div class="row weapon-row"> <div class="label">✨ SPECIAL / SPELL</div> <select id="spellType"> <option value="none">Normal Melee Attack</option> <option value="berserk">Berserk (Melee + dmg% ~ +25% extra)</option> <option value="whirlwind">Whirlwind Throw (Distance-like, uses skill/2 + weapon)</option> <option value="lightHeal">(Info) Light Healing - not damage</option> </select> </div> <div class="row"> <div class="label">🎲 EXTRA MODIFIER</div> <div class="input-group"> <input type="number" id="extraPercent" value="0" step="5" min="-30" max="50"> <span>% dmg bonus</span> </div> <div class="label">⚔️ CRIT?</div> <div class="input-group"> <select id="critMode"> <option value="0">No Crit</option> <option value="1">Critical Hit (~+50% dmg)</option> </select> </div> </div> </div> Whirlwind Throw uses skill/2 scaling